/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

package net.sf.l2j.gameserver.model;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;

/**
 *
 *
 * @author  Luno
 */
public final class L2ArmorSet
{
	private final int _chest;
	private final int _legs;
	private final int _head;
	private final int _gloves;
	private final int _feet;
	private final int _mw_legs;
	private final int _mw_head;
	private final int _mw_gloves;
	private final int _mw_feet;

	private final int _skillId;
	private final int _skillLvl;

	private final int _shield;
	private final int _mw_shield;
	private final int _shieldSkillId;

	private final int _enchant6Skill;

	public L2ArmorSet(int chest, int legs, int head, int gloves, int feet, int skill_id, int skill_lvl, int shield, int shield_skill_id, int enchant6skill, int mw_legs, int mw_head, int mw_gloves, int mw_feet, int mw_shield)
	{
		_chest = chest;
		_legs  = legs;
		_head  = head;
		_gloves = gloves;
		_feet  = feet;
		_mw_legs  = mw_legs;
		_mw_head  = mw_head;
		_mw_gloves = mw_gloves;
		_mw_feet  = mw_feet;
		_mw_shield = mw_shield;
		_skillId = skill_id;
		_skillLvl = skill_lvl;

		_shield = shield;
		_shieldSkillId = shield_skill_id;

		_enchant6Skill = enchant6skill;
	}
	/**
	 * Checks if player have equiped all items from set (not checking shield)
	 * @param player whose inventory is being checked
	 * @return True if player equips whole set
	 */
	public boolean containAll(L2PcInstance player)
	{
		Inventory inv = player.getInventory();

		L2ItemInstance legsItem   = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
		L2ItemInstance headItem   = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
		L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
		L2ItemInstance feetItem   = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);

		int legs = 0;
		int head = 0;
		int gloves = 0;
		int feet = 0;

		if(legsItem != null)   legs = legsItem.getItemId();
		if(headItem != null)   head = headItem.getItemId();
		if(glovesItem != null) gloves = glovesItem.getItemId();
		if(feetItem != null)   feet = feetItem.getItemId();

		return containAll(_chest,legs,head,gloves,feet);

	}
	public boolean containAll(int chest, int legs, int head, int gloves, int feet)
	{
		if(_chest != 0 && _chest != chest)
			return false;
		if(_legs != 0 && _legs != legs && _mw_legs != legs)
			return false;
		if(_head != 0 && _head != head && _mw_head != head)
			return false;
		if(_gloves != 0 && _gloves != gloves && _mw_gloves != gloves)
			return false;
		if(_feet != 0 && _feet != feet && _mw_feet != feet)
			return false;

		return true;
	}
	public boolean containItem(int slot, int itemId)
	{
		switch(slot)
		{
		case Inventory.PAPERDOLL_CHEST:
			return _chest == itemId;
		case Inventory.PAPERDOLL_LEGS:
			return (_legs == itemId || _mw_legs == itemId);
		case Inventory.PAPERDOLL_HEAD:
			return (_head == itemId || _mw_head == itemId);
		case Inventory.PAPERDOLL_GLOVES:
			return (_gloves == itemId || _mw_gloves == itemId);
		case Inventory.PAPERDOLL_FEET:
			return (_feet == itemId || _mw_feet == itemId);
		default:
			return false;
		}
	}
	
	public int getSkillId()
	{
		return _skillId;
	}
	
	public int getSkillLvl()
	{
		return _skillLvl;
	}
	
	public boolean containShield(L2PcInstance player)
	{
		Inventory inv = player.getInventory();

		L2ItemInstance shieldItem   = inv.getPaperdollItem(Inventory.PAPERDOLL_LHAND);
		if(shieldItem!= null && (shieldItem.getItemId() == _shield || shieldItem.getItemId() == _mw_shield))
			return true;

		return false;
	}
	public boolean containShield(int shield_id)
	{
		if(_shield == 0)
			return false;

		return (_shield == shield_id || _mw_shield == shield_id);
	}
	public int getShieldSkillId()
	{
		return _shieldSkillId;
	}
	public int getEnchant6skillId()
	{
		return _enchant6Skill;
	}
	/**
	 * Checks if all parts of set are enchanted to +6 or more
	 * @param player
	 * @return
	 */
	public boolean isEnchanted6(L2PcInstance player)
	{
		 // Player don't have full set
		if(!containAll(player))
			return false;

		Inventory inv = player.getInventory();

		L2ItemInstance chestItem  = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
		L2ItemInstance legsItem   = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
		L2ItemInstance headItem   = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
		L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
		L2ItemInstance feetItem   = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);

		if(chestItem == null || chestItem.getEnchantLevel() < 6)
			return false;
		if(_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < 6))
			return false;
		if(_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < 6))
			return false;
		if(_head != 0 && (headItem == null || headItem.getEnchantLevel() < 6))
			return false;
		if(_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < 6))
			return false;

		return true;
	}
}
